Sunday, August 28, 2011

DIGITAL CLASSROOM FOR INTERACTIVE LEARNING

Three things tell the performance of a learner, the level of understanding, the quality of execution, and the rightness of motivation. The formation of knowledge, skills and character depends on the context of their acquisition, creation, sharing, preservation and application. The designed learning events must provide the situation which evolve the necessary experience for an engaging, interacting, and enhancing actualization of learning outcomes.

Digital classroom for interactive learning likes to see the entrance of learning technology, Internet, access devices and multimedia content to open better opportunity to engage the learner, enable learning outcomes, enrich the teaching experience in all rooms designed for directive learning.

It likes to see the today's teacher facilitating learning beside the 21st century natives using their means to write, read, draw, create, present, play, communicate, connect, publish, memorize, store, calculate, research, locate and transact.

It likes to bring to the 21st natives the experience of how to become in what they acquire, create, manipulate, share and keep through the screen, keyboard, pointer, ports, drives, network of the digital environment of learning.

The digital classroom for interactive learning offers the screen to get attention, to explain objectives, to lead discovery, to visualize concept, to simulate understanding, to engage creativity, to stimulate sensory, to provoke the mind, and to test ability. The open desk of learning event realize the skills on technology, information, visual, community and security for the 21st century natives. The today's classroom must be reset according to the mindset and tools of the 21st century natives.

The outcomes of learning and core content may have not changed, but the fulfillment of their acquisition, re-use, sharing and remembrance have come to be transformed in the world of interactive multimedia, knowledge database, on-line content publishing, social media networking, on-line community, simulation software tools, productivity software, email, web conference, instant messaging......

The digital classroom for interactive learning must bring to life the way the 21st century natives encounter the microscopic and macroscopic objects in the world of virtual imaging. It has to realize the 2D and 3D landscapes of human situation and search for meaning. It has to bring the vivid sound of differentiated meaning and flaring voices for motivation. It has to bring the connection that tears knowledge isolation and division of people.



No comments:

Post a Comment